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During the past 3 weeks we’ve been teaching a workshop inspired by old school video games. The idea behind the workshop was to modify an Atari 2600′s video games adding a simple twist to it. It could be by changing part of the playability of the game or by using other inputs than just buttons.

The students came up with 3 final pieces: Barreño, Beatlaw and Indy 501. Please visit the workshop website to play them, download the source code or get more info about the workshop process of work.

This workshop was created by Aer Studio for IDAT, with Cristobal Castilla and David Dalmazzo as tutors

Click here to visit the workshop website.


With the purpose of teaching the fundamentals of hyper-textual story telling, Catalina Pérez and us created Continuidad de los pixeles, a practical workshop for Univ. Caldas’ Maestría en Diseño y Creación Interactiva.

We worked intensively with 30 students during 3 full days in order to conceptualize and create modular stories built using Flickr photos and Twitter tweets. The result was an interactive application made in Processing that allow the users to navigate the stories and interpret them in many different ways.

Click here to download the application, or here to see Continuidad de los pixeles site.

Aer Studio is proud to announce our participation in DHUB’s exhibition about interaction design I/O/I Los sentidos de las máquinas curated by Nuria Díaz and Carlos Gómez.

Our task was to create an easy to understand piece about data visualization. Using Impure framework and public data offered by Generalitat de Catalunya we developed Un Páis Uniformemente Desacelerado, a set of visualizations that reflect about Spanish’s economical crisis.

If you are interested in knowing more about the exhibition, please visit the official page or launch the catalog.

Click here to launch the piece.

A simple JavaScript + CSS3 experiment. To see it correctly, you need a browser with CSS3 capabilities like Google Chrome, Safari 5+, Firefox 5+ or Internet Explorer 9.

If you are interested in having a look at the code, click here and then choose the option “view source” from your browser menu.

There was a time when we had a friend called Steph Thirion… suddenly he disappeared, and after 7 months he came back from the underworld with a bright diamond on his hands: an iPhone game called Eliss. That was 2008.

Some years ago, he did it again, he left Barcelona with the hope of finding an even brighter stone some place far away. And it seems that he has found something, we don’t know yet the details but the expectation is high. Steph’s new iPhone (and iPad?) game, Faraway will be released this fall… until then take a look at the video teaser above and check his twitter for updates.

More info in Faraway website and Creative Applications.