Archive for the ‘Aer research’ Category
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Töt is a project about using an electronic drum set as a physical interface to control visuals on screen. The main principle is being able to perform the same way you will be playing drums on stage, but transforming your rhythm into graphics.
Töt is an internal project. It’s currently a beta version developed in C++ using OpenFrameworks. We hope we will be able to share more info about it in the next months.
“TöT – How it works” video: music by Atomic Hooligan.
“TöT – Live performance” video: music performed by My Dry Wet Mess.

I’ve been trying to get a better understanding about OpenFrameworks and Open GL, so I did this piece that combines drawing 3D graphics real-time and sound analisys to manipulate them.
The graphics are inspired in the video game Rez developed by Sega and conceptualized by Tetsuya Mizuguchi.
Here you can find the source code. You need OpenFrameworks to run it and ofxMSAShape3D class by Mega Super Awesome Visual Company. Place your own mp3 file into the “data” folder, turn your speaker on and… Enjoy!