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There was a time when we had a friend called Steph Thirion… suddenly he disappeared, and after 7 months he came back from the underworld with a bright diamond on his hands: an iPhone game called Eliss. That was 2008.

Some years ago, he did it again, he left Barcelona with the hope of finding an even brighter stone some place far away. And it seems that he has found something, we don’t know yet the details but the expectation is high. Steph’s new iPhone (and iPad?) game, Faraway will be released this fall… until then take a look at the video teaser above and check his twitter for updates.

More info in Faraway website and Creative Applications.

Very inviting piece of interaction design by Karina Smigla-Bobinski.
at the FILE: Electronic Language International Festival,in São Paulo. Is it the fact that its an analogue piece, or is a big floating ball always inviting to play with? I especially like the fact that after a lot of drawing the ball looks dirty and tired… this gives it some personality, job well done!

Frederic Brodbeck‘s thesis project reflects about the meta information hidden inside the frames of the movies. Analyzing things such as the colors, the motion between frames or the average shot length you can somehow extract the essence of the film. Frederic is a graphic designer and a creative coder and has built all the tools itself to get the data from the film footage and also has developed and interactive application that allows the user to represent and compare the information. Launch Cinemetrics website. (via CAN)



Aer Studio was invited once again to teach a workshop about interaction design at the Universidad del Norte in Barranquilla, Colombia. This time we worked around the topic of creating visual atmospheres that react to music. The students got into the role of VJs and made a set of visuals that were controlled using a Nintendo Wiimote.

We worked during 1 week with 20 students that came from different backgrounds: graphic designers, system engineers and musicians. This multitalented group of people gave the workshop a great level both visual and technical.

We would like to thanks Universidad del Norte, System Engineering department, León Mejia from Graphic Design deparment and specially the organizer, Marlem Uribe from the Biblioteca Karl. C. Parrish, for giving us the opportunity to participate in this great activity one more year.

Note: we used a blog during the workshop days to keep record of the process we did, and the references we watched and talked about. You can read it at virtualizarteuninorte2011.wordpress.com

The guys from The No Interaction Project and Cristian Bettini bring us a really nice project about the history hidden on the street of Barcelona city, hidden in the peoples memories, and now we are able to enjoy all those secrets. They called » Invisible Maps.

Invisible Maps is a map of the Barcelona’s invisible assets. Using QR codes, highlights events and places and interact with the land and its history through mobile technology.

Over time and years the city has changed a lot, each new layer hides the above. Citizen participation then takes a new value: the objective is to recover hidden memories in the minds of people, thousands of fragments that are rebuilt and located in the city leaving us better understand the urban environment that surrounds us.

Invisible Maps Barcelona presents a vision of focusing on this participation, highlighting events and places that have profoundly personal experiences. Thus, it creates a map of the city’s invisible assets. QR codes using the opportunity to interact with the land and its history through mobile technology.