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Journalism is one of the most clear examples of business that are adapting to the digital era by exploring new ways to communicate and gather information. The NYTimes R&D department has created this tool to analyse the sharing activity of the messages published in online services by the journal.

The current application version crawls Twitter database to visually represent messages cascades but according to Jer Thorp, one of the creators of the application, it could be used to model any other sharing activity. (via Creative Applications)


What would the interface for creating the Earth look like? Volcanoes, tectonic plates, vegetation, oceans… I know I would love to design such an interface! “From Dust” is a God Game that is apparently in the vein of Spore or SimCity. It was created by frenchmanEric Chahi and will be released next year by Ubisoft . There still isn’t a whole lot of information out there about but it looks very interesting to say the least
Physics explains the universe but it is also good for making incredible simulations! Thiago Costa is a Special Effects developer at Ubisoft Digital Arts in Montreal which apparently is a new branch of French gaming giant Ubisoft (Prince of Persia, Assassin’s Creed, Rainbow Six, etc). The series of animations appear to be physics tests quite possibly for a game… Or maybe a film? Ubisoft CEO Yannis Mallat has recently made some pretty interesting statements about the convergence of film and video games. It is only a matter of time before the boundaries between the two become seemless.
The University of Florida Sparse Matrix Collection is a large, widely available, and actively growing set of sparse matrices that arise in real applications. Its matrices cover a wide spectrum of domains, include those arising from problems with underlying 2D or 3D geometry (such as structural engineering, computational fluid dynamics, model reduction, electromagnetics, semiconductor devices, thermodynamics, materials, acoustics, computer graphics/vision, robotics/kinematics, and other discretizations) and those that typically do not have such geometry (such as optimization, circuit simulation, economic and financial modeling, theoretical and quantum chemistry, chemical process simulation, mathematics and statistics, power networks, and other networks and graphs). The collection is widely used by the sparse matrix algorithms community for the development and performance evaluation of sparse matrix algorithms.