Posts Tagged ‘Music Visualization’
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Tech info:
PURE: “Visualisation is done with PD|Gem, composition and real-time notation with MAX/Jitter, analysis and statistics with both. The wireless signals from the heart rate sensors are received by an arduino board connected to the musician´s notation laptops via USB.”
via notcot

Töt is an internal project. It’s currently a beta version developed in C++ using OpenFrameworks. We hope we will be able to share more info about it in the next months.
“TöT – How it works” video: music by Atomic Hooligan.
“TöT – Live performance” video: music performed by My Dry Wet Mess.



3D Soundclash is a project from Warp & Ninja Tune for the Red Bull Music Academy developed by Field.
It is a new generative real-time animation tool, which motion designers Quayola and Thomas Traum used to design and perform soundreactive visuals for the sets of Plaid, Clark, Mira Calix and many more.
The sound-reactive visuals span 5 screens in line with the immersive sound setup. 3D shapes rendered in realtime, animated textures and shaders, and mouse-controlled camera motion allowed for a huge range of styles and endless flights through an abstract universe.
(via creative applications)


The graphics are inspired in the video game Rez developed by Sega and conceptualized by Tetsuya Mizuguchi.
Here you can find the source code. You need OpenFrameworks to run it and ofxMSAShape3D class by Mega Super Awesome Visual Company. Place your own mp3 file into the “data” folder, turn your speaker on and… Enjoy!